Particularly in Australia, we have a small-ish number of players (in comparison to other Countries) and they are fairly geographically spread. It's probably around $150AUD for the cheapest flights at the worst times to get between any of the East Coast cities (it's up to $400AUD to get from Perth to Sydney/Melbourne). That's without accomodation and while we're a friendly mob and will offer couches, etc... some of the Aussies just don't feel happy couch-surfing.
So, there are a few issues that are obvious for us:
- Limited player bases combined with the "Multiple Qualifications" system means that regions tend to have a few number of players who Qualify multiple times.
- Long Distances tends to mean that people are less willing to travel insterstate unless they have qualified already.
- Distances can penalise some playgroups more than others. We're much more likely to get Aukland players at a Nationals in Sydney, than we would get players from Perth coming to Sydney.
Having a 3, 4 or even 5 round + final tournament over two days allows us to ensure that the players in the final are the best of the best. A variant of this is to allow an Open Event (2R+F) on Day 1, then the top 10-15 are then segregated for 2R+F on Day 2 and the remainders can play a social tournament or just a day of social games.
Positives:
- People can see a reason to come even if they might not make it into the Day 2 Event
- People aren't speculating cash on flights, etc to come to a LCQ and then at most play for one day.
- It is easier to reduce the per-player cost of venues, which is important if the event is held at something like a Gaming Convention.
- Some people will feel that the event is less elite (in my own mind, that's almost irrelevant)
- It doesn't match with the current VEKN Continental Champs requirements
- In Australia, it would potentially only work well during University/School Holidays and I'd speculate AT another major event like a Convention (again to encourage people to make the effort to travel)
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