10. Vampire Sects and Titles |
Some of the various clans of vampires have grouped themselves into
sects. Each sect represents clans with similar philosophies and goals.
Each sect has its own codes of conduct and its own political structure
and titles. (I have no idea why the "Sect" rules have a reference to vampires having multiple titles, seems like it would be much better to have a subsection on titles or even a separate part to the rulebook) Each vampire's sect is given in its card text, and 10.1. CamarillaOne of the major sects is the Camarilla, which is composed of six clans: Brujah, Malkavian, Nosferatu, Toreador, Tremere and Ventrue10.1.1 CaitiffCaitiff are vampires who do not belong to a clan; either they were abandoned by their makers or their vampiric abilities are so diluted and weak it is almost impossible to determine to which clan they may belong. Caitiff vampires do not form a clan, and any card which requires the a player to choose a clan that player cannot choose Caitiff; they are not a clan.10.2. SabbatThe second major sect is the Sabbat, which is composed of 15 clans: the antitribu clansThe antitribu clans are distinct from their non-antitribu counterparts. A vampire of one of the antitribu clans does not qualify to play a card that requires the counterpart, and vice versa. Likewise, if a vampire changes sects, his clan doesn't automatically change. For example, a Brujah antitribu who becomes a Camarilla vampire via Writ of Acceptance is still a Brujah antitribu, not a Brujah. 10.3. LaibonThe third major sect is the Laibon, which is composed of just four clans: Akunanse, Guruhi, Ishtarri and Osebo.10.4. IndependentsOther clans are not aligned with any of the major sects; they are called Independent. Any clan not listed above as belonging to one of the sects listed above is Independent. These vampires are identified simply as "Independent" on card text. Some vampire cards from older sets are identified as "Non-Camarilla" on card text -- these vampires are all Independent vampires. Independent vampires are "Non-Camarilla", "Non-Sabbat" and "Non-Laibon".Some Independent vampires may start with votes, as listed on card text. Treat these vampires as if they had titles of their own. 10.5. AnarchsAnarch is not a sect itself, just a special attribute that some Independent vampires can have. An untitled non-anarch vampire can become an anarch as a +1 stealth undirected action that costs 2 blood (or 1 blood if the controller controls at least 1 other ready anarch). A vampire can also be made an anarch by certain card effects. All anarchs are Independent; becoming an anarch changes the vampire's sect to Independent if he was not Independent already. If the anarch changes sect, then he is no longer anarch. Being anarch has no effect on game play except as defined by cards and effects in play. Some cards can only be played by anarch vampires, for example.Baron is a title that can only be held by an anarch. A ready baron gets 2 votes. The title of baron is associated with a particular city and can be contested by another vampire who claims the title of prince, archbishop or baron of the same city. If the title is contested with a prince or an archbishop, then the anarch's cost to contest it is increased by 1 blood. If a baron loses his anarch status, he loses the benefit of the title until he becomes anarch again, as usual for titles. 10.6 Sect-related KeywordsMany keywords can be related to a sect. A vampire must belong to the sect to gain and keep these keywords. Any vampire that changes sect would lose all of these keywords and would not regain them even if they returned to their prior sect (i.e. If a vampire was Sabbat and had a Sabbat-related keyword it would be lost and would not come back even if that vampire became Sabbat again).
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