Friday, August 24, 2012

Deck Construction: Module Building

Modular Building of decks is probably a fairly long-standing idea in VTES.  The core of it is that you create a trusted mix of cards which will work for a given discipline/'trick'.

Example Module:

Dominate Powerbleed (24 cards)
6x Govern the Unaligned
4x Foreshadowing Destruction
4x Command the Beast
6x Conditioning
4x Seduction

Dominate Flick/Defence (12 cards)
4x Wake (of whatever sort)
8x Deflection

Presence Vote-Push
4x Bewitching Oration
4x Awe
6x Voter Captivation
4x Optional Versatile Vote-push  (e.g. Iron Glare, Scalpel Tongue)

Pot Grapple Combat
6x Slam
6x Immortal Grapple
6x Torn Signpost

Ani Air Strike Combat
8x Carrion Crows
8x Aid from Bats

Aus Bleed Defence
4x Eyes of Argus
4x Telepathic Misdirection
2x Telepathic Counter
2x My Enemy's Enemy

Now the reason for multiples of 6 would mean that choosing the right combination of 6-card-multiples would then be easy to build decks of 60, 72 and 90 card decks.

I might put up some more of the Deck Modules I can think of, or if there are Deck Modules you use.

5 comments:

  1. The concept of modules / modularizing deck buildilng has been discussed in the Newsletters published on Usenet since 2000.

    Here's an early example from the Toreador Antitribu newsletter:

    http://www.thelasombra.com/newsletter/toreador_antitribu_september_2000.htm

    Module subsequently had a number of examples posted on the Presence forum.

    http://presence.vekn.org/viewforum.php?f=20&sid=36438c2458f7cf4cf3e813a1a45b6fef

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  3. I'm not sure about other tools, but ARDB has module support built in. Allowing you to build, save and import modules into your decks...

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  4. REAAAALLY? I honestly didn't know that!

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  5. I think it's a creative use of the "Merge Deck" function. I never thought of it that way until now, though. Love the idea.

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