Friday, July 12, 2013

Necromancy Ideas

Now, I am not quite sure if these are exactly "VtM" necromancy powers.  It seems like the game had deliberately vague spells that players were meant to use in creative ways.  So I am going to wing-it a bit on these.


This idea is unfortunately wordy, I can't spot a great way to clean it up.
Vigor Mortis
Ally
Requires Necromancy
[nec] Choose an ally or retainer in any ashheap. Untap the acting vampire and put that ally or retainer in play with this card on them and their starting life. If it is an ally it may use its own text. If it is a retainer it gains any permanent effects that it would give to its employer (i.e. +1 bleed, +1 intercept) ; it has 1 strength, 1 bleed.  After it takes an action which resolves burn the ally or retainer.
[NEC]  As above but put a blood from this acting vampire on this card. When an action by the minion with this card resolves burn a counter off this card or the minion.  During your untap one vampire you control may transfer 1 blood to this card.

Vigor Mortis
Action
Requires Necromancy
[nec] Choose a mortal in any ashheap. Untap the acting vampire and put that mortal in play with this card on them and their starting life; it has 1 strength and 1 bleed. It may use cards as if it had [pot] and use its life instead of blood. When it successfully blocks or after it takes an action which resolves, remove this minion from the game.
[NEC]  As above but put a blood from this acting vampire on this card. When an action by this minion resolves or it successfully blocks, burn 1 counter from this card or remove this minion from the game. In your untap phase you may transfer 1 blood from a ready vampire to this card.


No comments:

Post a Comment

Just be polite... okay?