Thursday, August 9, 2012

How would you change VTES? Part 4C

1.6.2. Master Cards

Master cards are cards you play in your role as a Methuselah. There are two three types of master cards: out-of-turn, trifles and the regular master cards. Some types of regular master cards are: locations and Disciplines (and there are other regular master cards that don't have a specific type). Master cards can have additional categories listed on the card such as Location and Discipline.  Regular master cards are played during your master phase. You can normally play only one regular master card during your master phase. Out-of-turn master cards can only be played during other players' turns. By playing an out-of-turn master card, you are effectively "borrowing" from your next master phase -- that is, playing the card now instead of waiting until your next master phase.
A master card in play is, by default, controlled by the Methuselah who played it, even if it is played on a card controlled by another Methuselah.
The general types of master cards are as follows:
Some specific Keywords found on Master Cards are as follows:
  1. Location: A location card represents a place (a building, a city or a designated gathering place, for example) that a Methuselah or her minions control. A location card stays in play and may be used repeatedly, even on the turn it is played. Some library cards (such as Arson) can burn them. Cards which target locations, such as Arson and Disputed Territory, can target these cards.
  2. Discipline: A Discipline card is played on a controlled vampire (even one controlled by another Methuselah) to give him them an additional a level of a Displine., either giving a vampire the basic level of a new Discipline or adding a level to one he already has (increasing the level of a Discipline from basic to superior). The Commonly the vampire also gains an additional blood one capacity (the "+1" in the red circle in the bottom right corner of the card indicates this) along with the Discipline granted. but he does Vampires do not automatically gain an extra blood to fill the any new capacity they may gain.
  3. Trophy: A trophy may be put into play using a master phase action (or can be retrieved as listed under "Red List" in section 11). When you play a Trophy it is put into play in your ready region.  Trophies It has have no effect until it is they are moved to a vampire and once they are moved to a vampire (and controlled by the owner of that vampire) a Trophy cannot be given to another vampire using the rules for Trophies. When any vampire burns a Red List minion in combat or as a (D) action (including diablerie), the controller of the a Trophy may choose to move the that Trophy to that the vampire which burned the Red List minion. Any number of trophies in play may be moved to the vampire in this way (in addition to the single trophy that the vampire's controller may retrieve from her library, ash heap or hand). Once placed on a vampire, a trophy is controlled by the controller of the vampire it is on, and it cannot be awarded again. See "Red List" in Section 11 for more details regarding the Red List keyword and Trophies.
  4. Out-of-turn: You may play an out-of-turn master card whenever appropriate during another player's turn. Doing so counts against your next master phase, even if the Out-of-turn master card is cancelled (see Master Phase, sec. 5). You cannot play a second out-of-turn master card before your next master phase. You cannot play an out-of-turn master card on your own turn.
  5. Trifle: Some master cards are identified as trifles. When a Methuselah successfully plays a Trifle (and it isn't canceled), she they gain an additional Master Phase action. For an out-of-turn trifle, she they gain a master phase action in her next master phase. A Methuselah can gain only one master phase action from trifles in a given master phase. If you play others Trifles they act like regular master cards and do not provide additional Master Phase actions.
  6. Other master cards: Any master cards not explained here have their effects described on them. These master cards are discarded when they are played unless the card says to put it into play or to play it on some other card. Investment: Investments are put into play and often convert counters into pool for different players.
  7. Powerbase: Powerbases represent important geographic locations, often cities, which will give players important long-lasting benefits.  Many of them generate additional pool counters for their controller.

2 comments:

  1. Hmm... You're missing text under Trophies about puting them into play.

    ReplyDelete
    Replies
    1. AFAIK all of the Trophies tell you to put the card in play on their own. So either we can errata all Trophies to delete that text (and by definition force them into the ready region as 'in play') or just leave the text as is.

      Delete

Just be polite... okay?